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<title>Canvas test: 2d.path.isPointInPath.winding</title>
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<h1><a href="index.2d.html">2d</a>.<a href="index.2d.path.html">path</a>.<a href="index.2d.path.isPointInPath.html">isPointInPath</a>.winding</h1>
<p class="desc">isPointInPath() uses the non-zero winding number rule</p>
<div class="refs">References:
<ul>
<li><a href="spec.html#testrefs.2d.path.isPointInPath">2d.path.isPointInPath</a>

</ul>
</div>

<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>

<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {

// Create a square ring, using opposite windings to make a hole in the centre
ctx.moveTo(0, 0);
ctx.lineTo(50, 0);
ctx.lineTo(50, 50);
ctx.lineTo(0, 50);
ctx.lineTo(0, 0);
ctx.lineTo(10, 10);
ctx.lineTo(10, 40);
ctx.lineTo(40, 40);
ctx.lineTo(40, 10);
ctx.lineTo(10, 10);

_assertSame(ctx.isPointInPath(5, 5), true, "ctx.isPointInPath(5, 5)", "true");
_assertSame(ctx.isPointInPath(25, 5), true, "ctx.isPointInPath(25, 5)", "true");
_assertSame(ctx.isPointInPath(45, 5), true, "ctx.isPointInPath(45, 5)", "true");
_assertSame(ctx.isPointInPath(5, 25), true, "ctx.isPointInPath(5, 25)", "true");
_assertSame(ctx.isPointInPath(25, 25), false, "ctx.isPointInPath(25, 25)", "false");
_assertSame(ctx.isPointInPath(45, 25), true, "ctx.isPointInPath(45, 25)", "true");
_assertSame(ctx.isPointInPath(5, 45), true, "ctx.isPointInPath(5, 45)", "true");
_assertSame(ctx.isPointInPath(25, 45), true, "ctx.isPointInPath(25, 45)", "true");
_assertSame(ctx.isPointInPath(45, 45), true, "ctx.isPointInPath(45, 45)", "true");


});
</script>

